You'll want to make sure that structures are tight together, so cannons and other defensive structures can cover as many of them as possible. To do this, you'll want to make sure there are no gaps in your perimeter, and definitely, make sure that there are no spawnable tiles within your base. The core strategic mechanic of Clash of Clans combat is to have as many walls between your resources and the outside as possible. If you can keep your iPhone or iPad running the game all day, it's an easy way to stay secure. It's a sweet spot that is worth capitalizing on whenever the opportunity comes up.įinally, you can't be attacked while you're online and playing. The duration for this Village Guard varies based on which league you're in. Once it expires, you'll get some extra time where you can attack, but others can't attack you. Make sure to keep tabs on your shield timer. If you get really itchy for battle, remember that Clan Wars don't affect your shield timers at all. You'll lose trophies and some resources, but often the amount of safety time you get out of it is worth it. Shields are useful enough that you may even want to voluntarily move your town hall out into the open. The safety time is valuable, so use it to your advantage - take some time to figure out how you can improve your economy, build up your army, upgrade towers (since they don't fire when upgrading) or simply stockpile and spend resources before the pain train comes rolling around again. That will cancel out your shield immediately. How do you best make use of this time? Well, don't go out and start attacking right away, that's for sure. If 90% of your base is wiped out, you'll get an extra four hours. Getting attacked can suck, but luckily if 30% of your town is destroyed or your Town Hall comes crumbling down, you'll have a 12-hour shield. Just because you're playing defensively doesn't mean you should neglect your barracks - in fact, you can queue up troops to train there, and then get a refund on those in the queue, later on, turning your barracks into a kind of temporary, unraidable elixir storage. Some players intentionally leave a few elixir gatherers and mines outside the walls so other players can farm them without destroying everything they have, though it's often practical to leave lower-priority buildings like those outside your walls so you can make sure the important stuff is better-protected with overlapping fields of fire rather than covering a wider area.Īlso, remember that players with higher level town halls earn less from raiding lower-level players - don't be in a rush to upgrade your town hall if you're playing defensively. After that, start working on your various resource production buildings, and make sure they're fully upgraded. Mortar and air defense are your most important towers, so make sure they're close to the middle and have lots of protection. If defense is your primary interest, your first upgrade should be your town hall, then walls, then defensive structures - first mortar, then archer tower, then cannons. Odds are you'll regularly be bouncing between these two stances. Something I also do is make the entire bit within the main loop into a label and just call it at the end of the main loop for organization.Your upgrade and build order will vary significantly based on if you want to sit back and collect resources or take the fight to other players. Since it only gets updated every second, its not the best but its pretty good for ice, simplicity, and speed. Here is what it looks like if it is in the other corner. If checkTmr(TIME)≥32760 //if a second has passedĭet(15,FRAMES,1 //print the current amount of frames that have gone byįRAMES→PASTFPS //store the fps in another variableĮlse //if it has not been a second since last fps checkĭet(11,1 //switch the invisible screen and shown screen *insert any graphical printing or other main program things*įRAMES+1→FRAMES //add 1 to variable framesĭet(19,1,1 //set the x,y for the fps to displayed at Repeat getkey(49) //the main loop (loop until graph is pressed) StartTmr→TIME //store the current timer in the variable TIME
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